Astel Games
Home Services Work About Careers Contact
Start a project Play the 3D demo
Service 08

UI / UX Design

We design the screen layer that players actually touch: HUD, menus, inventories, progression screens, shops and the flows between them. Work starts from a component library and a token set — colour, spacing, type, icon frame — so the hundredth screen is as legible as the first. Screens are delivered as redlines, exported assets and engine-ready prefabs, which means engineering builds new features without filing new art requests.

Service 08FigmaAdobe PhotoshopAdobe Illustrator
UI / UX Design — sample production
UI / UX Design
Target devices
Phone, tablet, PC and console-safe areas
Design grid
8 px grid, 4 px sub-grid; 44 px minimum tap target
Localisation
Text kept in layers, expansion tested to 1.4× German and 0.7× Chinese
Hand-off
Figma library, PNG/WebP slices, SVG icons, engine prefabs
What you get
  • Screen inventory, user flows and information architecture signed off before any artwork
  • A component library: frames, buttons, slots, tabs, currency bars, rarity states and empty states
  • HUD and in-game overlays that stay readable during actual play, not only in mockups
  • Menu systems: inventory, equipment, crafting, talent trees, shops, battle pass and daily rewards
  • Icon sets drawn on a shared frame, legibility-tested at 48, 72 and 180 pixels
  • Store assets: app icon, screenshots, feature graphic and localised variants
  • Hand-off packs: redlines, sliced atlases, named states, and Unity or Unreal prefabs
How we run it
01

Screen inventory and flow mapping

02

Design tokens and component library

03

Wireframe and interaction review

04

Visual pass and icon set

05

Playtest legibility check on device

06

Hand-off, localisation and live-ops support

Toolchain
Figma Adobe Photoshop Adobe Illustrator After Effects Spine Unity UI Unreal UMG Rive

Need this scoped for a real project?

Send the brief, the references and the milestone dates. We will come back with a schedule and named leads.