Service 11
UA Video Production
User-acquisition creatives for mobile games — gameplay hooks, live-action and ad-ready edits for Douyin, TikTok, Facebook and Google, built to beat the benchmark and delivered ready to spend.
Selected UA creatives
User-acquisition creative 1 - sound off
User-acquisition creative 2 - sound off
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- Formats
- 15-60 second creatives in 1:1, 9:16, 16:9, 4:5 and 3:4
- Channels
- Douyin, TikTok, Facebook, Google, Unity Ads, AppLovin
- Pipeline scope
- Full creative production, or only the edit from your footage
- Deliverables
- MP4 masters, A/B variants, per-channel resizes and the source project files
What you get
- Creative hooks and scripts, written against channel benchmarks
- Gameplay capture and screen recording at device-native quality
- Live-action and mixed-media segments where the brief needs them
- Editing, subtitles, BGM and voice-over
- A/B variants and localised versions per market
- Channel resizes: 1:1, 9:16, 16:9, 4:5, 3:4
- Delivery with the source project files
How we run it
01
Brief and benchmark lock
02
Hook and script
03
Capture and footage
04
Edit, sound and voice
05
A/B variants
06
Delivery and iteration
Toolchain
After EffectsPremiere ProDaVinci ResolvePhotoshopCapCutUnityUnreal Engine 5Audition
Before we quote
Settle these and the quote is straightforward.
- Which game, which channels, and which benchmarks should the creative beat?
- Do you need gameplay capture, live-action, or both?
- What runtime and formats - and how many variants per market?
- Will you supply footage, scripts, music or voice assets, or should we produce them?
- Is there a fixed launch window the creatives must land before?
Need creatives that scale?
Send the game build, the channels and the benchmarks — we will come back with creative directions and a schedule.