Service 07
Full-Cycle Co-Development
Staff and run a production pod for prototype, vertical slice, or full development on Unity, Unreal Engine 4, and Unreal Engine 5 across PC, console, mobile, and web. We plug into your tools, branching, and review process rather than replacing them, and report against the milestone dates your publishing plan already uses. Scope can start as one discipline and scale to art, design, engineering, QA, and production.
Full-Cycle Co-Development — sample production
- Target platforms
- PC, PlayStation, Xbox, Nintendo Switch, iOS, Android, WebGL
- Team ramp
- 2-5 people within 2 weeks; 15-40 within 6-8 weeks
- Engagement models
- Fixed-scope milestone, dedicated team, or staff augmentation
- Build cadence
- Daily internal builds, weekly milestone drops, per-platform packaging
What you get
- Prototype and vertical slice builds that demonstrate the core loop end to end
- Production-ready code in your repository, following your branch and review rules
- Content pipeline setup, tooling, and automation for art and design teams
- Milestone builds packaged for PC, console, mobile, or web certification targets
- Live-ops support: seasonal content, events, balance patches, and store updates
- QA cycles with regression suites, bug triage, and compatibility matrices
- Production management: schedules, risk registers, and milestone reporting
How we run it
01
Discovery and scope definition
02
Team ramp and tooling setup
03
Prototype or vertical slice
04
Production sprints
05
Certification and launch
06
Live-ops and post-launch
Toolchain
Unity
Unreal Engine 5
Unreal Engine 4
C#
C++
Perforce Helix Core
Git
Jira
Related work
All work
Recent deliveries in this discipline.
Need this scoped for a real project?
Send the brief, the references and the milestone dates. We will come back with a schedule and named leads.