From blockout to playable: terrain, architecture, modular kits, prop dressing, lighting and mood — authored in your engine, against your art direction and performance budget, and validated in your build.
Service 03Unreal Engine 5 / UnityLevel art & environment assets
3D Environment Art — level and environment production
Artwork from our archive. High-resolution originals are available on request under NDA.
Deliverables
Environment models and modular kits, PBR materials and textures, lighting pass, in-engine integration
Engine
Unreal Engine 5, Unity (URP / HDRP)
Sign-off
Reviewed inside your build against your frame-rate and memory budgets
What you get
Blockout and greybox: scale, flow, cover and sightlines validated before art begins
Modular kits on a strict metric grid, recombineable by level designers without art support
PBR materials and textures authored to your texel density and material standards
Lighting and mood: real-time (Lumen) or baked, with time-of-day and weather variants
In-engine integration and optimisation: LODs, batching, culling, and a profiling pass