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Service 07

Full-Cycle Co-Development

Staff and run a production pod for prototype, vertical slice, or full development on Unity, Unreal Engine 4, and Unreal Engine 5 across PC, console, mobile, and web. We plug into your tools, branching, and review process rather than replacing them, and report against the milestone dates your publishing plan already uses. Scope can start as one discipline and scale to art, design, engineering, QA, and production.

Service 07UnityUnreal Engine 5Unreal Engine 4
Full-Cycle Co-Development — sample production
Full-Cycle Co-Development
Target platforms
PC, PlayStation, Xbox, Nintendo Switch, iOS, Android, WebGL
Team ramp
2-5 people within 2 weeks; 15-40 within 6-8 weeks
Engagement models
Fixed-scope milestone, dedicated team, or staff augmentation
Build cadence
Daily internal builds, weekly milestone drops, per-platform packaging
What you get
  • Prototype and vertical slice builds that demonstrate the core loop end to end
  • Production-ready code in your repository, following your branch and review rules
  • Content pipeline setup, tooling, and automation for art and design teams
  • Milestone builds packaged for PC, console, mobile, or web certification targets
  • Live-ops support: seasonal content, events, balance patches, and store updates
  • QA cycles with regression suites, bug triage, and compatibility matrices
  • Production management: schedules, risk registers, and milestone reporting
How we run it
01

Discovery and scope definition

02

Team ramp and tooling setup

03

Prototype or vertical slice

04

Production sprints

05

Certification and launch

06

Live-ops and post-launch

Toolchain
Unity Unreal Engine 5 Unreal Engine 4 C# C++ Perforce Helix Core Git Jira

Need this scoped for a real project?

Send the brief, the references and the milestone dates. We will come back with a schedule and named leads.