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Service 03

3D Environment Art

From blockout to playable: terrain, architecture, modular kits, prop dressing, lighting and mood — authored in your engine, against your art direction and performance budget, and validated in your build.

Service 03Unreal Engine 5 / UnityLevel art & environment assets
3D Environment Art — level and environment production
3D environment art — isometric view of a finished level

Artwork from our archive. High-resolution originals are available on request under NDA.

Deliverables
Environment models and modular kits, PBR materials and textures, lighting pass, in-engine integration
Engine
Unreal Engine 5, Unity (URP / HDRP)
Sign-off
Reviewed inside your build against your frame-rate and memory budgets

What you get

  • Blockout and greybox: scale, flow, cover and sightlines validated before art begins
  • Modular kits on a strict metric grid, recombineable by level designers without art support
  • PBR materials and textures authored to your texel density and material standards
  • Lighting and mood: real-time (Lumen) or baked, with time-of-day and weather variants
  • In-engine integration and optimisation: LODs, batching, culling, and a profiling pass

How we run it

01

Reference and blockout

02

Modular kit build

03

Materials and texturing

04

Lighting and mood pass

05

In-engine integration and optimisation

Toolchain

Unreal Engine 5 Unity Houdini Substance Painter Substance Designer ZBrush 3ds Max Maya Blender
Production stills

Stills taken from the working Unity project — blockout, layout and in-engine views.

Need this scoped for a real project?

Send the brief, the references and the milestone dates. We will come back with a schedule and named leads.