Service 04
Concept Art
Develop characters, creatures, environments, and key art from a written brief, with each pass answering a production question: silhouette, faction, material, or mood. We deliver turnaround sheets, callouts, and material breakdowns that 3D and level teams can build from without guessing. Exploration stays wide early and converges fast once the direction is locked.
Concept Art — sample production
- Canvas resolution
- 3,000-6,000 px on the long edge, layered PSD or PSB
- Turnaround set
- Front, side, back, plus 2-4 expression or pose variants
- Iteration cycle
- 24-48 h per thumbnail batch; 3-5 working days per key design
- Delivery formats
- PSD, TIFF, PNG at print and web sizes
What you get
- Character and creature designs with front, side, and back turnaround sheets
- Environment and key art illustrating layout, scale, lighting, and mood
- Prop, weapon, and vehicle designs annotated with materials and construction detail
- Material and texture callout sheets that translate directly into PBR values
- Color scripts and lighting keys for level and cinematic sequences
- Faction, UI iconography, and marketing key art variants
- Paintovers and feedback layers on existing 3D screenshots or greybox renders
How we run it
01
Brief, references, and moodboard
02
Thumbnail and silhouette passes
03
Line and value sketches
04
Color and material keys
05
Callouts and production sheets
Toolchain
Adobe Photoshop
Procreate
Clip Studio Paint
Adobe Illustrator
Blender
Autodesk Maya
PureRef
Substance Painter
Related work
All work
Recent deliveries in this discipline.
Need this scoped for a real project?
Send the brief, the references and the milestone dates. We will come back with a schedule and named leads.