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Build the art that ships in games you have heard of.

We hire senior-weighted and pay for the level you actually work at. If you are an artist, animator or producer who has shipped a title and wants to work on international projects without leaving Shenyang, we want to see your portfolio.

Shenyang, ChinaEnglish-speaking production
Open disciplines

We are always reading portfolios.

01

Character Artist

Stylised and realistic characters, sculpting to game-ready topology.

02

Environment / Level Artist

Modular kits, set dressing, lighting passes in Unreal Engine 5.

03

Animator

Combat, locomotion and cinematics; mocap cleanup and keyframe polish.

04

VFX Artist

Real-time VFX in Niagara and Unity VFX Graph, plus Houdini simulations.

05

Technical Artist

Shaders, pipeline tooling, asset validation and engine integration.

06

Producer / Project Manager

English-facing scheduling, reviews and client communication.

Hiring process

Three steps, no ghosting.

⚠ Confirm this process is accurate before publishing — a paid test is a strong selling point, but only claim it if you actually do it.

  • Portfolio review — we reply either way, usually within five working days.
  • A short paid art test scoped to about four hours, on a brief we agree together.
  • A conversation with the art lead and the producer who would work with you.

Send your portfolio.

Portfolio link, role you are targeting, and the titles you have shipped. PDFs and ArtStation links both work.