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Character concept

Stylized Concept Art for a New IP

Pre-production concept art for a stylized action IP: 240 approved sheets covering 16 characters, four factions and nine environment regions. Astel Games delivered silhouette-first designs with callout sheets, so the client's 3D team could start modelling from an approved sheet within two weeks of each review.

Confidential — unannounced new IP2023Unity
Client
Confidential — unannounced new IP
Engine
Unity
Platforms
iOS, Android, PC
Year
2023
Duration
10 months
Team size
8 artists
Disciplines
Character concept, Environment concept, Key art
Category
Concept art
Stylized Concept Art for a New IP — cover artwork
Stylized Concept Art for a New IP

Artwork from our archive. High-resolution originals are available on request under NDA.

The brief

What the client needed.

The IP had no established visual language, only a two-page pitch and a target audience of younger players on low-end devices. Designs therefore had to stay distinctive in silhouette while remaining buildable by a small modelling team with a 6,000-triangle character budget.

How we ran it
  • Ran a three-week visual exploration with 40 thumbnail silhouettes per character before any rendered sheet.
  • Cut every design to three value steps so shapes read on a small, dimly lit phone screen.
  • Attached a callout sheet to each approval, marking materials, triangle budget and modular part reuse.
  • Built a faction style guide covering 12 shared motifs, palettes and prop language rules.
  • Reviewed live with the client's art director twice weekly, capturing decisions in a written change log.
Result
  • 240 sheets approved across 16 characters, four factions and nine regions in ten months.
  • Average three exploration rounds per character before the client signed off the direction.
  • The faction style guide was adopted as the project's reference document for external vendors.

Have a similar production coming up?

Tell us the scope and the date. We will tell you what it takes — honestly, including what we would not promise.