Astel Games
Start a project
Home Services Work About Careers Contact
Start a project
Service 03

Cinematics & Trailers

Direct, animate, light, and finish cinematics in Unreal Engine or an offline DCC pipeline, then master picture and audio for the delivery platform. We work from a beat sheet or a finished script, lock previz early, and keep one shot list through layout, animation, FX, lighting, and compositing. Deliverables include platform cuts for store pages, streaming, and broadcast.

Service 03Unreal Engine 5Autodesk MayaHoudini
Cinematics & Trailers — sample production
Cinematics & Trailers
Delivery resolution
1080p to 4K UHD, 24 or 30 fps master
Typical shot length
2-8 s average for trailers; long cinematic beats up to 20 s
Render approach
Real-time in-engine capture or offline path-traced frames
Audio delivery
Stereo and 5.1 stems, -14 LUFS online / -24 LKFS broadcast
What you get
  • Storyboards, beat sheets, and animated previz with timing and camera language locked
  • In-engine cinematics assembled in Unreal Engine with Sequencer and render passes
  • Offline-rendered trailers at 1080p, 1440p, or 4K in H.264 and ProRes
  • Character performance animation, facial capture, and lip-sync for dialogue shots
  • Lighting, look development, and compositing for photoreal or stylized looks
  • Audio edit, sound design, and final mix prepared for online and broadcast loudness
  • Platform deliverables: 16:9, 9:16, and 1:1 cuts for store, social, and paid media
How we run it
01

Script and beat sheet review

02

Storyboard and previz lock

03

Layout and camera blocking

04

Animation and performance capture

05

Lighting, FX, and compositing

06

Picture lock, grade, and final mix

Toolchain
Unreal Engine 5 Autodesk Maya Houdini Nuke DaVinci Resolve Adobe After Effects Adobe Premiere Pro Arnold
Related work

Recent deliveries in this discipline.

All work

Need this scoped for a real project?

Send the brief, the references and the milestone dates. We will come back with a schedule and named leads.